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Race Changes are Live…

October 28, 2009

…and I’ve been waiting to switch some things around for a LONG time!

Old Mage

New Mage

Old Warrior

New Warrior

I’m so happy with my changes.  I missed not playing my Rogue and now my new Mage looks like her twin, which is both creepy and very cool.  My Warrior, well – I hadn’t touched her since Burning Crusade because one day I woke up and realized…I hate Night Elves.  I can not even clearly express how much CUTE is packed into my Gnome Warrior now.  Her tiny shield, her big pigtails peeking over her shield on her back, her melee animations…SO CUTE!  XD

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Sum Durids is 4 Fite

October 27, 2009

Yep, another alt and I’m having a blast.  :)

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Wintergrasp Woes

October 14, 2009

I play on a server where Alliance is terribly outnumbered.  This fact makes questing on any of my alts an exercise in patience and corpse hopping.  I don’t even bother going to Stranglethorn Vale.  (aka Gank Capital of Azeroth)  Sure, there is a ton of XP and some really decent quest rewards waiting there for me, but unless I feel like spending my time running back to my corpse, I just don’t even bother.  If I can help it, I don’t quest by myself since Horde is so fond of running in packs and roflstomping anyone they happen to come across.  I understand this and it’s not something that will change, unless I become an amazing PvP’er who can regularly and consistently overcome 3, 4, or 5 on 1 odds.  I don’t suck, but taking on 3 dudes my level, just isn’t something I can pull off consistently.

Even though everything I mentioned is a major pain in my rear, I can (and do) deal with it.  After all, I’m on a PVP server and I really do love it.  I don’t think I could play on a PVE server, I need that sense of excitement swirled in with my gaming experience, not knowing if someone is going to jump out from behind something and try to kill me.  Also, I know that by being on a PVP server, I signed an unwritten contract – saying that no matter what happens, I have to deal with the world PVP (read: bored 80s ganking/camping level 20s, 30s, 40s, etc.) and again, I’m ok with all of that.

What I’m not ok with and what has been a MAJOR frustration for me on this server lately is….

WINTERGRASP

I love the idea of Wintergrasp.  I love all the battlegrounds – faults and all – because deep down, I love PVP. When I first tried Wintergrasp, it was GREAT!  I had a blast in there, the music is awesome, the vehicles were all fun, and everyone on the server worked together toward a common goal.  The thing that made it “fair” was that the fortress was almost impossible to defend. If Horde held Wintergrasp for 2 hours, we’d get it for 2 hours next time, rinse and repeat.  Everyone was happy…except the developer that added Tenacity and Towers.

When I was on vacation for a week, I did a lot of Wintergrap battles.  A LOT.  As in, pretty much every two hours that I was online.  And the majority of the time, this is what I would see:


Yep, that’s right – even though the quality of the picture is really bad, that is indeed a 20 STACK of Tenacity.

Yes, 20.

More on that in a few…

So, I can kind of understand what they were thinking when they invented the Tenacity buff.

“Ok guys, this is what we’re gonna do.  When one team is outnumbered, they get a buff called Tenacity.  This will make them ridiculously powerful against the team that outnumbers them when fighting 1 vs. 1.  We’re not going to give the vehicles the buff, just the players.  Also, the buff won’t make the target immune to crowd control.  Ooo Ooo!  I know, we’ll also add towers and workshops in the south to defend.  When a tower is destroyed, it will take time off of the clock.  Brilliant!”

I have no idea how tenacity and towers work on balanced servers, but I can speak to how they DO NOT WORK on my server.

Tenacity for Players
As a PVP spec’ed Disc Priest with a 20 stack of tenacity, I can one or two-shot almost anyone I come up against, if the spell crits.  I can hit someone for 20k damage, easily.  With the buff, I have ~70k HP.  Does this make me feel uber powerful?  Yes, absolutely.  But, if I am outnumbered badly enough to get a 20 stack, how often do you think that I will have the luxury of fighting someone 1v1?  Not often.  Also, how likely is it that I will encounter someone who is stupid enough not to just crowd control the healer (me) and take out my teammates one by one?  Again, not likely.

Tenacity does nothing for me or my teammates overall.  It just doesn’t work like it might on a more balanced server.

Tenacity for Vehicles
Let’s take a trip to Make-Believe Land for a minute.  Imagine if Blizzard gave the Wintergrasp vehicles Tenacity.  So instead of a single member of the Horde being able to demolish a demolisher, it might take 5-7 people…a Siege Engine might take 10 people to destroy, etc.  We might have a fighting chance to get the vehicles into the keep before Horde’s numbers just sweep through the south and cap the workshops and destroy the towers…giving us 5 minutes to pull a victory out of our…well, you get the idea.

With tenacity on vehicles – we might have a fighting chance.

Towers
There are 3 towers in the south to defend.  East, Center, West.  Anytime a tower is destroyed, it drops minutes off of the timer for the battle.  We simply do not have enough players to defend these towers, thus causing us to lose in record time.  On a balanced server, the towers are an interesting dynamic – it adds a bit of drama to the battle because you can’t ignore them, you have to defend (or destroy) them depending on what side you’re on.

Do you Always Lose?
Always?  No.  But, out of 30 battles, we won three times.  The three times that we did win, had one thing in common…the tenacity was lower than 5 for those battles.  This leads me to believe that Wintergrasp really is a numbers game.  You need enough people to:

-Protect the South (Towers, Workshops)
-Make Vehicles in the North
-Assault the Keep
-Protect the Vehicles that are Assaulting the Keep
-Attack anything the Horde controls

Ideas for Change

I’m not a big fan of complaining about a game mechanic without offering ideas toward a solution.  I don’t claim to understand the game better than anyone else or if these ideas are even feasible, but here they are anyway:

Cap It
Now that you have to queue for Wintergrasp, you have a rough idea of how many people will be joining the battle.  If a raid of 40 Alliance players join, then only 40 Horde players should be allowed to join.  Anyone attempting to join Wintergrasp after the start of the battle, hanging out there before the battle begins, or flying in from another zone – should be ejected from the zone.  No need for tenacity if the sides are equally balanced…also, less lag.

Vehicular Tenacity
If you must keep tenacity, give it to the vehicles as well.

Outnumbered Team is on Defense
Lower the strength/hit points of the offense’s vehicles.
Lower the maximum amount of vehicles that can be made by the offense.

Make the turrets on the walls repairable.
Decrease the cast time on the RP-GGs that are available inside the keep/increase the damage they do.

Outnumbered Team is on Offense
Lower the amount of hits that the walls can take before breaking…by a lot.
Allow the walls to be attacked by players (no stealthing inside the keep would be possible or Rogues and Druids would just stealth in and win all the time)
Allow the offense a speed boost on all vehicles they make.  (How fast you can make them and how fast they move)
Buff/increase the amount of HP/strength the vehicles have.

Because of the level of frustration I’ve felt with this lately – I’m on Wintergrasp Hiatus.  I love the idea of it too much not to go back ever again, but I really need a break.

I really hope that Blizzard is able to find a way to make Wintergrasp fun for everyone again.  I’m not saying that it should be easier or even that it should go back and forth like it used to – but allowing it to continue as is … well, it’s just a waste of a great zone.

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Discipline Priests & Mana Issues

October 13, 2009

Priests New Gear

Priest's New Gear

It’s kinda funny – the more I play, the less I blog.  I finally got both the Priest’s and the Mage’s gear updated with the new badge gear.  I’m still working on some of the smaller pieces (trinkets, rings, etc.) and I’m in love with how my Priest looks right now.  So awesome.  :)

I’m having some pretty serious mana problems lately though and I’m not really sure what to do to alleviate them.  Currently, my gear is Int, SP, Crit heavy and my gems are mostly +20 Intellect.  I’ve always heard that MP5 for Disc Priests is a waste of my time – and that Spirit doesn’t benefit us as it benefits Holy Priests.  Any suggestions out there on what I could change to have less of a mana issue?  Luckily, our raid group usually has at least one Druid that is more than happy to Innervate me until the cows come home, but I hate being so dependant on him to do that.

Any of my fellow Disc’ers out there want to weigh in to help a sista out?  I can link to my armory if necessary.

TL; DR:  Updated my gear, now I’m having mana problems in raids.  What stats should I focus on to fix the issue?

Thanks in advance for any feedback you have!

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What a long, strange trip…

September 28, 2009

And thus concludes “grinding” for holiday achievements.  Hallelujah!

I’m happy that I stuck with the achievements to get the drake, but I really can’t express how glad I am that it’s over.  Two of the worst Metas to get done were the Valentine’s Day crap and the Hallow’s End stuff.  Logging in every hour to MAYBE get what you need was ridiculous…especially for those of us who have full-time jobs or lives outside of Azeroth and can’t play all the time.

I realize that Blizzard didn’t want to make the drake easy for everyone to get, but relying on the RNG is not my idea of fun.  Not to sound like I’m nerd raging or that I hate the game (clearly, I love it…I mean, I’m blogging about it!) but there were times during those two holidays that I just wanted to stop playing the game.   I’ve always said – “when the game stops being fun, that’s when I’ll stop playing”…and logging in every hour every single time I wasn’t at work was really annoying and inconvenient.  I’ve always enjoyed the holidays in Warcraft.  Before the drake, I would stop whatever I was doing to work on them so I could get the cute outfits or the pets or whatever the reward was…now I can just go back to enjoying them instead of feeling like I HAD to do them.

As a side note, I rather like the sound of Brewmaster…I think I’ll probably be wearing that title for awhile.  :)

That’s just a funny screenshot of my screen when I’m totally drunk, with my settings turned all the way down, and zoomed all the way out.